Creative Industries Curriculum
The MS track in Creative Industries equips students with skills in three areas:
- Design—needs assessment, articulating alternatives, selection process, iteration, developing solutions.
- The business of creativity—communicating work visually and verbally, engaging with industry, networking and professional skills.
- Technical fluency—a foundation in contemporary digital skills including coding and development.
Semester | Class #1 | Class #2 | Class #3 |
---|---|---|---|
Year One (Fall) | Professional Seminar: Business of Creativity | Design Methods | Introduction to Programming *or* Creative Code |
Year One (Spring) | Design Studio | Creative Technologies | Elective: Tech Focus |
Year Two (Fall) | Elective: Critical Perspectives or Tech Focus | Elective: Critical Perspectives | Elective: Tech Focus |
Year Two (Spring) | Project Focus: Design Studio, or Tech Focus | Creative Industries Thesis Project |
(This schedule assumes the program is completed in two years, but the completion time is flexible. Exceptions can be made based on student background. Most students in the program will not have a formal faculty advisor until their final semester. A small number of students come into the program with a faculty advisor and focus specifically on professional research. Exceptions can likewise be made for these students in consultation with the program co-directors.)