Lest Ten Horizons Cry asks the question "what would a game controlled by a synthesizer looks like?" And the answer is "maybe like this?" Using only dials as an input-device presents some particular challenges (obvious movement limited to bi-directionality, for example). However, by keeping the interaction vague and experimental, we hope to create an experience for the player in which they are spending time exploring both the play and sonic spaces of the environment. Perhaps they notice the ways that sound influences on-screen visuals. Maybe they realize that these subtle changes in dial placement can have larger effects on the game environment. And hopefully these reflective insights help them glean insights about the gameworld and their impact on it and experience of it.

This project was conceptualized and led by Matt Bethancourt. It was an AMAZE Nominee in 2023. 

two men holding synthesizers in front of a pink background that says AMAZE    a customer synthesizer controller

Whaaat!? Lab